Movement is one of the defining aspects of human expression, and for years companies have struggled to teach it reliably through smartphones. Project Mova was an educational experiment in which I tried a distinct approach to teaching dancing, fitness, yoga and even martial arts through mobile devices. To do this, I turned every single step, move or fitness exercise into one self-contained loop the user can easily control by changing it’s speed, angle and zooming in/out so they can master each move individually.
The goal was to create bite sized, free-to-play learning suite where the user has full control over high-definition 240fps loops of movements shot simultaneously from multiple angles, taking full advantage of human visual learning capabilities. On every loop, users would also have access easy to a Tutor Mode they can consult – the Tutor Mode takes over the recording and explains the steps behind the move frame by frame with onscreen instructions.
In MOVA, all of the content is produced in a in-house 3m x 3m production studio with 3 cameras positioned at fixed angles. Custom MOVA software captures all inputs, synchronizes the video data, compresses it accordingly and gathers all additional information in a .mova file so it is app-ready in minutes.
A project prototype was developed with Android Studio to test out the learning effectiveness of this new approach, and we found a lot of success compared to other learning methods that dominate the internet today.